BRPG
BRPG - Basic RPG
Basic Idea
Functionality
Log in + char creation
Move around map
Basic player interactions
Basic items
Basic skills
Basic NPC/Quest Interaction
Map Tiles
Grass - passable, can find stick 20%, stone 20% and gold coin 10%
Forest - passable, can find healing herb 10%, stick 30%, gold coin 20%
Stream - passable (double ap cost), can find stone 50%
Mountain - impassable world border
Map Items
Fist (unseen and non discardable) - 1 damage 20% base
Sword - 2 damage 20% base
Bow - 3 damage 20% base, costs 1 arrow per shot
Stone - No use
Stick - No use
Arrow - Used as ammo for shooting, can be crafted from 1 stick and 1 stone (makes 2) and 1ap, stacks
Healing Salve - Restores 5hp, can be crafted from 2 healing herbs and 1ap, grants 2exp when used on wounded player/npc (not self), 25% chance 1 exp granted for crafting
Healing Herb - Restores 2hp, stacks, grants 1exp when used on wounded player/npc (not self)
Gold Coin - No use, stacks
NPCs
Wolf - 10hp, 2 damage 30% chance, exp per kill (2), drops 1gc per kills
Deer - 5hp, no damage, exp per kill (1), can start wounded (1hp)
Bob (Trader) - Cannot be attacked, offers items in exchange for gold. Also offers "training quest"
Skills (each costs 5 exp)
Sword Swinging - 10% bonus to hit with sword
-Sword Striking - 15% bonus to hit with sword
-Sword Charge - Special action, 1/2 hit chance double damage.
Bow Shooting - 10% hit bonus
-Fletching - Allows arrow crafting
-Aimed Shot - Special action, costs 2ap but doubles chance to hit
Salve Making - Allows salve crafting
-Healing - Increases salve heal amount bt 2
-Herb Hunting - Can use "herb hunt" option in forests.
-Specialrewardskill stamina - Grants +5ap max and +5hp max
Base character info
20ap, 15hp, 10 inventory slots, option to "give", "attack", "speak", "search" and "drop"
1 ap granted per 5 mins
Quests
Training
Visit each type of tile once, item of choice (Sword, bow and 5 arrows or 10 healing herbs)
Hunt A Deer (only gettable after training done)
Kill 1 deer, reward specialrewardskill stamina
Trader
Sword - 5 gold coins
Bow - 5 gold coins
Arrow - 1 gold coin for 2
Healing potion - 2 gold coins
Char creation
Name - Shartak style
Gender - M/F
Race - Human (no changes), Elf (+4% bow accuracy, -5% sword accuracy), Dwarf (+5% sword accuracy, -4% bow accuracy) or Pixie (+1 salve healing, -3 max hp)
Starting skill - Sword Swinging, Bow Shooting or Salve Making
Herb hunt action
Costs same ap (1) as search. Gives a 50% herb find rate, 0% anything else though.
Some maths
Sword 0 skill 0.4 damage per ap (dwarf 0.5, elf 0.3)
Sword 1 skill 0.6 damage per ap (dwarf 0.8, elf 0.5)
Sword 2 skill 0.9 damage per ap (dwarf 1, elf 0.8)
Bow 0 skill 0.6 damage per ap (dwarf 0.48, elf 0.72)
Bow 1 skill 0.9 damage per ap (dwarf 0.78, elf 1.02)
The purpose of this little game
It showcases a lot of features, especially if we later add some basic mods to complement it (extra tiles, an extra npc or item, maybe another skill.
If this idea is approved I will spend some more time on the maths and balance (this is just a rough idea). We have an artist who can do icons and tiles.